![]() Tighe and his AI companions didn’t stand much of a chance. These appear to get worse as the game goes on, and their unpredictability means you can’t entirely plan for them. The game also features unavoidable ‘siege’ events in which you have to hold out for a set length of time or escape through darkened sewers. You can block off areas with furniture, but more often than not Tighe created a bottleneck that made everything worse once the horde broke through. Hordes can easily overwhelm you, so your best bet is to run circles around the room as you loot points of interest. ![]() Stamina plays a big role when facing off against zombies, and Tighe quickly tired himself out swinging whatever he could lay his hands on - rebar, a frying pan, a board with a nail in it, and even a zombie femur. There are also other useful traits like medical and mechanical, which helps you fix your car when it breaks down because you plowed over too many zombies in it. There are basics, like strength and stamina, as well as a morale meter that shifts as characters bicker or eat a good meal. ![]() The characters have a range of stats that are indicated with pleasantly vague faces. Much like past me, he wasn’t that great at surviving. My first character, Tighe, had bright blue hair and the qualities of being ‘charming’ and ‘friend of dog.’ He was basically a stylised version of me from about six years ago, when I was working as a dog walker and playing in a punk rock marching band. You can create your own player characters and followers or start with randomised ones, and custom characters can also appear as NPCs in your games. You can also get sucked into a vortex, make sweet jumps in an ice cream truck, stub your toe a lot, and tell a whole bunch of people to “cool it.” Along the way the little band loots buildings, fights off hordes of the shambling undead, and encounters friendly traders and not-so-friendly bandits. Rocketcat Games’ randomly-generated road trip game has you escaping zombie-ridden Florida to drive to Canada, where I assume Justin Trudeau was cool enough to ward off zombies. Given this, it’s probably no surprise most of my forays didn’t go that well, but I had a great time trying to steer a band of pixelated misfits to Canada. In Death Road to Canada, I wanted someone who’d be fun to hang around with in a zombie apocalypse, rather than a simple zombie-clobbering machine. When games let me roll a character before I start, I always make someone who seems cool, rather than min-maxing stats.
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